Task System
Basic Tasks
2d6 + skill + attribute/5 (drop fractions)
Simple 3+
Routine 7+
Difficult 11+
Formidable 15+
Impossible 19+
Fumble on natural 2
Exceptional failure on 4 less than tgt (house rule, not 2)
Exceptional success on 4 more than tgt (house rule, not 2)
Time is time Increment * 3d6, apply DMs
Unskilled OK: attempt if not got key skill. Up one difficulty level otherwise.
Safe: no mishap
Hazardous: serious mishap
Fateful: always mishap if fail
Hasty: halve time inc and double DMs but one step more difficult
Cautious: double time inc and double dms but step less difficult
Uncertain Tasks
Player and ref both roll, same DMs ref in secret.
| Player | Ref | Result |
|---|---|---|
| Fail | Fail | No truth |
| Fail | Success | Some truth |
| Success | Fail | Some truth |
| Success | Success | Total truth |
May modify by Extreme Success/Failure
Confrontational Tasks
Apply one sides DMs as positive and the others as negative.
Determination
Must stay determined if Exceptional Fail a task.
To stay determined
Difficult, End, Int
If fail then can retry but one level harder.
Mishap Table
Roll if:
- Fumble (2D)
- Failed fateful (2D)
- Fumbled Hazardous (3D)
- Failed fateful & hazardous (3D)
| Die Roll | Result (Damage) | Task/Cost to Repair |
|---|---|---|
| 2 | Reroll | |
| 3+ | Superficial (1D) | Simple (1D% new) |
| 7+ | Minor (2D) | Routine (1D% x 1D%) |
| 11+ | Major (3D) | Difficult (2D x 5%) |
| 15+ | Destroyed (4D) | Formidable (2D x 2D x 5%) |