For some reason it's whenever I head out to the US for the Federal Consortium of Virtual Worlds event that my mind (and time) turns to Traveller - something to do with all that time spent in Starports, sorry Airports.
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The time just isn't there to do an app like Port2Jump at the moment (and my Empress Minerva model in SL is half built and awaiting transfer to OpenSim. So thought I might try something simpler - turning the iPad into a C21 Referees Screen. Browser based first.
Gosh haven't posted here for a while!
Have spent some time recently getting back into Second Life. For those who don't know its a virtual world but not an on-line game, you just do whatever you want there. The big thing about SL is that you can build what you want, including working devices, so people have built robots, guns and more creative items. The world is not fantasy or SF per se, but there are places and groups that reflect both (the vast majority of SL just looking like our world but with the brakes taken off).
So that's all got me to thinking - could we use SL to create a true Traveller environment. I'll put out a call for interested parties in-world, but if tehre's anybody else in the Traveller community interested in the idea please get in touch.
My in-world name is Corro Moseley, and my home/office is at Nari <48,170,134>. I must put up a virtual Traveller poster.
[Weird. I post this then later in the day read that the Starship C3 "universe" is just moving in to SL.]
P.S. The writing project came to nought, the publisher had a change of heart, but I now have a 48+ page supplement on colonisation in draft if anybody wants to help publish it.
I know things have been quiet around here, but I'm currently working on a potential new writing project for Traveller. More soon I hope......
A hunt around in the loft finally revealed several Atari discs worth of my old Traveller and HIWG stuff. The only challenge is to read it on my Windows PC! Luckily I saved a lot off in DOS format ( a feature of the Atari) in preparation for just such an eventuality. Also in the box with the discs was the Atari Zhodani Conspiracy Traveller game. Almost worth getting an Atari emulator for.
Here's a file from my archive of works I was proposing to IG. Who knows, I may end up doing some of them for GURPS or T20. The file is dated 26 Jul 97.
Synopsis: AnySystem details a world system to a level never before achieved in Traveller in order to provide players and referees with a rich environment in which to adventure. Every planet and moon is mapped, every major settlement and organisation detailed, native craft and key patrons described, and representative locations from starport bars to factories detailed, together with encounter tables and rumours. Armed with AnySystem players can spend many hours playing the adventures provided, or just travelling around the system, or alternatively referee's can use the material in AnySystem, which is presented in as modular and generic form as possible, as readymade adventure material to flesh out worlds and systems within their own campaigns.
Milieu: Adventures are set in M0 or are Milieu neutral.
Title/Legal/Contents: 4 pp
Overview of System: 2 pp
Worlds and Planets: 20 pp
Major Space Settlements: 6 pp
Major Land Settlements: 8 pp
Sites of Interest: 4pp
Encounters, locations, rumours: 12pp
Patrons: 6 pp
Political/Economic description: 2pp
Major Organisations: 4pp
Library Data: 4pp
Using Material in other settings: 1pp
Author: D Burden + ??
Manuscript to IG: 2Q97
Deep Base Omicron
( OK the name is too much like DS9 but its a working title ).
At the cutting edge of Cleon's expansion are the Deep Bases. Here scouts and traders meet and swop notes between forays into the depths of unrecontacted space. The book will describe the base as a rich adventure setting and then present a series of linked adventures that follow the fortunes of scout, trading, diplomatic, military and survey teams as they venture beyond the safe confines of Deep Base Omicron.
Introduction/Scout Missions: 2pp
Base Layout Maps: 4pp
Keyed Base Description: 6pp
Encounter locations and rumours: 6pp
People of the Base: 4pp
The Scout Operation: 6pp
The Trade Operation: 4pp
The Diplomatic Operation: 4pp
The Military Operation: 4pp
Base Command and Control: 2pp
Base Defense: 2pp
Neighbouring Space ( 2 subsectors ): 4pp
Key World Descriptions: 12pp
Small Craft: 4pp
Authors: D Burden + ??
Manuscript to IG: 3Q97
The Annililik Run
At the end of the Long Night it was the first legendary route of trade. The Annililik Run. From Vland to Core a trading corridor a few parsecs wide found its way through pirate and alien territories to link together the two greatest powers of the age. The Run was a thing of daring, and it was a rare Trader who could take their craft along its whole length. Join the adventure and players explore this unique region of space, and pit their commercial and survival skills against all that the universe has to offer.
SubSector Maps and Overviews ( 8 subsectors ): 16pp
Key Worlds: 16pp
Races of the Run: 6pp
Making a Living: 4pp
Authors: D Burden + ??
Manuscript to IG: 4Q97
For late 97/early 98
Belter! Planets are for kids. The real spacers are to be found in the asteroid and planetary belts of a solar system. Hardened space veterans who can sniff out a Lanthanum deposit at fifty megameters, and who can bring their spaceships through a planetary rings without a scratch. Belter looks at the economics and adventure possibilities of life in the belt. Included is a major adventure, many aventure hooks and patron ideas and a standalone game/simulation of belt mining economics.