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    <title>Converjed</title>
    <link rel="alternate" type="text/html" href="http://www.converj.com/sites/converjed/" />
    <link rel="self" type="application/atom+xml" href="http://www.converj.com/sites/converjed/atom.xml" />
    <id>tag:www.converj.com,2008-11-26:/sites/converjed//1</id>
    <updated>2012-04-27T22:55:03Z</updated>
    <subtitle>Random thoughts of interest (to me at any rate). Wireless, post-humanism, cyberspace, virtual reality, virtual worlds, Second Life, the connected home, transhumanism, AI, SF, space, anime, manga, mountains, wilderness, work, family et al</subtitle>
    <generator uri="http://www.sixapart.com/movabletype/">Movable Type Personal 4.1</generator>

<entry>
    <title>NESTA Predictions for the next 10 Years</title>
    <link rel="alternate" type="text/html" href="http://www.converj.com/sites/converjed/2012/04/nesta_predictions_for_the_next.html" />
    <id>tag:www.converj.com,2012:/sites/converjed//1.1682</id>

    <published>2012-04-16T09:42:57Z</published>
    <updated>2012-04-16T09:42:57Z</updated>

    <summary>Really like this NESTA post where seven leading scientists predict what we will achieve in the next ten (NOTE: TEN) years. In summary:1. We will finally set foot on Mars &gt;&gt; very unlikely by 2022 I&apos;d have thought, by we...</summary>
    <author>
        <name>David</name>
        <uri>http://www.daden.co.uk</uri>
    </author>
    
    
    <content type="html" xml:lang="en" xml:base="http://www.converj.com/sites/converjed/">
        <![CDATA[<p><br />Really like this < a href="http://www.nesta.org.uk/news_and_features/assets/features/7_science_predictions_for_the_future">NESTA post</a> where seven leading scientists predict what we will achieve in the next ten (NOTE: TEN) years. In summary:<br /><br /><br />1. We will finally set foot on Mars >> very unlikely by 2022 I'd have thought, by we may see the Chinese thee by 2030 and the US by 2040<br /><br /> 2. GPs will be able to prescribe 'cosmiceuticals' - medicine designed specifically for our genetic make-up.<br /><br /> 3.  We will save millions of lives by driving another disease into extinction.<br /><br /> 4. We will find Earths's twin. We will discover more and more exoplanets and we will be able to find out whether they bear the signatures of life.<br /><br /> 5.  We will find life on Mars - We will send robotic probes to Mars and discover water, and new life. ->> that sounds unlikely by 2012 with funding for ExoMars being cut<br /><br /> 6. We will discover the Higgs-Boson, the missing piece in the make-up of the known universe.<br /><br /> 7. We are not alone - We will find out once and for all that we are not alone in the universe.<br /><br />Pity though that not all the speakers in the videos didn't stick a bit closer to the 10yr brief or offer more justification for the pronouncements.<br /><br /><br /><br /><br /></p>]]>
        
    </content>
</entry>

<entry>
    <title>Manned Space Exploration - ISECG Next Steps</title>
    <link rel="alternate" type="text/html" href="http://www.converj.com/sites/converjed/2012/03/manned_space_exploration_isecg.html" />
    <id>tag:www.converj.com,2012:/sites/converjed//1.1672</id>

    <published>2012-03-13T20:32:27Z</published>
    <updated>2012-03-13T20:49:52Z</updated>

    <summary> The misleadingly titled &quot;The Global Exploration Roadmap&quot; is a nice report from the International Space Exploration Coordination Group - a group that includes NASA, ESA and other national space agencies looking at the two possible paths to Mars, one...</summary>
    <author>
        <name>David</name>
        <uri>http://www.daden.co.uk</uri>
    </author>
    
        <category term="Space" scheme="http://www.sixapart.com/ns/types#category" />
    
    
    <content type="html" xml:lang="en" xml:base="http://www.converj.com/sites/converjed/">
        <![CDATA[<p><img src="http://2.bp.blogspot.com/-M1rC0yJeWM4/To4o-LBA7aI/AAAAAAAAgEw/83bTCgTRZL4/s1600/IM+2011-10-06+a+las+23.16.23.png" width="400"/></p>

<p>The misleadingly titled "<a href="http://www.globalspaceexploration.org/c/document_library/get_file?uuid=bd0428e8-9163-4483-976f-57208dc6507f&groupId=10812">The Global Exploration Roadmap</a>" is a nice report from the <br />
<a href="www.globalspaceexploration.org/">International Space Exploration Coordination Group</a> - a group that includes NASA, ESA and other national space agencies looking at the two possible paths to Mars, one via the Moon and one via the Near Earth Asteroids. Each route is well described, and the following graphics summarise each option:</p>

<p><strong>Moon Next</strong></p>

<p><img src="http://www.astronautinews.it/wp-content/uploads/2011/09/NASA_RM_moon.png" width="400"/></p>

<p><strong>Asteroid Next</strong></p>

<p><img src="http://www.astronautinews.it/wp-content/uploads/2011/09/NASA_RM_asteroid.png" width="400" /></p>

<p><br />
Whilst emotionally I suppose I'm a Moon Firster (or even a Zubrin style Mars Firster) the NEAR case is well argued and in cash constrained times could be attractive - although its lack of real pazzazz may mean its actually a lot harder to fund. Another way of looking at it is that just as NASA is surrendering orbital space to the commercial operators perhaps it should leave cislunar space and Moonbases to them too.</p>]]>
        
    </content>
</entry>

<entry>
    <title>Robots everywhere - latest from US projects</title>
    <link rel="alternate" type="text/html" href="http://www.converj.com/sites/converjed/2012/02/robots_everywhere_latest_from.html" />
    <id>tag:www.converj.com,2012:/sites/converjed//1.1665</id>

    <published>2012-02-29T20:59:35Z</published>
    <updated>2012-02-29T21:11:57Z</updated>

    <summary> A couple of neat videos I came across today that show just how fast robotics are evolving. First off the formation flying insect like nano-quadrotors from the GRASP Lab at the University of Pennsylvania. Here is pretty menacing formation...</summary>
    <author>
        <name>David</name>
        <uri>http://www.daden.co.uk</uri>
    </author>
    
        <category term="Robotics" scheme="http://www.sixapart.com/ns/types#category" />
    
    <category term="dog" label="dog" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="military" label="military" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="nanocopters" label="nanocopters" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="robots" label="robots" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="usarmy" label="us army" scheme="http://www.sixapart.com/ns/types#tag" />
    
    <content type="html" xml:lang="en" xml:base="http://www.converj.com/sites/converjed/">
        <![CDATA[<p><br />
A couple of neat videos I came across today that show just how fast robotics are evolving.</p>

<p>First off the formation flying insect like nano-quadrotors from the GRASP Lab at the University of Pennsylvania. Here is pretty menacing formation flying mode:</p>

<p><a href="http://www.physorg.com/news/2012-02-airborne-robot-swarms-complex-video.html">http://www.physorg.com/news/2012-02-airborne-robot-swarms-complex-video.html</a></p>

<p>And here trying to win our hearts playing the James Bond theme.</p>

<p><iframe width="560" height="315" src="http://www.youtube.com/embed/_sUeGC-8dyk" frameborder="0" allowfullscreen></iframe></p>

<p>Second DARPA's BigDog support robot - looking just like a robotic mule.</p>

<p><iframe width="560" height="315" src="http://www.youtube.com/embed/xY42w1w0TWk" frameborder="0" allowfullscreen></iframe></p>

<p>At this rate I woudln't be surprised if the US Army has more robots than soldiers by 2030 - particularly if you also consider their Avatar project - <a href="http://www.wired.com/dangerroom/2012/01/army-virtual-reality/?utm_source=Contextly&utm_medium=RelatedLinks&utm_campaign=Previous">http://www.wired.com/dangerroom/2012/01/army-virtual-reality/?utm_source=Contextly&utm_medium=RelatedLinks&utm_campaign=Previous<br />
</a></p>]]>
        
    </content>
</entry>

<entry>
    <title>Dena in full spate</title>
    <link rel="alternate" type="text/html" href="http://www.converj.com/sites/converjed/2012/01/dena_in_full_spate.html" />
    <id>tag:www.converj.com,2012:/sites/converjed//1.1651</id>

    <published>2012-01-02T19:48:20Z</published>
    <updated>2012-01-02T19:54:29Z</updated>

    <summary>Somewhere beneath here is the little stream in the Ogwen Valley we used to take the kids net fishing in.[Posted with iBlogger from my iPhone]...</summary>
    <author>
        <name>TwitterBot</name>
        
    </author>
    
    
    <content type="html" xml:lang="en" xml:base="http://www.converj.com/sites/converjed/">
        <![CDATA[<div class="iblogger-figure iblogger-center iblogger-third" style="max-width: 640px; min-width: 5.5em"><a href="http://www.converj.com/sites/converjed/250247816.jpg" rel="lightbox"><img src="http://www.converj.com/sites/converjed/250247816.jpg" style="max-width: 640px; max-height: 476px" border="1" alt="image" title="" /></a></div><div class="iblogger-post"><br/>Somewhere beneath here is the little stream in the Ogwen Valley we used to take the kids net fishing in.<br/></div><div class="iblogger-footer"><p>[Posted with <a href="http://illuminex.com/iBlogger/index.html">iBlogger</a> from my iPhone]</p></div>]]>
        
    </content>
</entry>

<entry>
    <title>Workbench - WW2 Naval</title>
    <link rel="alternate" type="text/html" href="http://www.converj.com/sites/converjed/2012/01/workbench_ww2_naval.html" />
    <id>tag:www.converj.com,2012:/sites/converjed//1.1650</id>

    <published>2012-01-02T19:44:47Z</published>
    <updated>2012-01-02T19:51:45Z</updated>

    <summary>Skytrex 1/2400 WW2 NavalPainting up some 1/2400 Naval units ready for their Combat60 photocall[Posted with iBlogger from my iPhone]...</summary>
    <author>
        <name>TwitterBot</name>
        
    </author>
    
    
    <content type="html" xml:lang="en" xml:base="http://www.converj.com/sites/converjed/">
        <![CDATA[<div class="iblogger-figure iblogger-left iblogger-third" style="max-width: 640px; min-width: 5.5em"><a href="http://www.converj.com/sites/converjed/247945257.jpg" rel="lightbox"><img src="http://www.converj.com/sites/converjed/247945257.jpg" style="max-width: 640px; max-height: 476px" border="1" alt="Skytrex 1/2400 WW2 Naval" title="" /></a><p class="iblogger-caption">Skytrex 1/2400 WW2 Naval</p></div><div class="iblogger-post">Painting up some 1/2400 Naval units ready for their Combat60 photocall<br/><br/></div><div class="iblogger-footer"><p>[Posted with <a href="http://illuminex.com/iBlogger/index.html">iBlogger</a> from my iPhone]</p></div>]]>
        
    </content>
</entry>

<entry>
    <title>Future of Science 2021 Infographic</title>
    <link rel="alternate" type="text/html" href="http://www.converj.com/sites/converjed/2011/11/future_of_science_2021_infogra.html" />
    <id>tag:www.converj.com,2011:/sites/converjed//1.1639</id>

    <published>2011-11-22T14:12:57Z</published>
    <updated>2011-11-22T14:14:39Z</updated>

    <summary> http://www.iftf.org/futureofscience...</summary>
    <author>
        <name>David</name>
        <uri>http://www.daden.co.uk</uri>
    </author>
    
        <category term="Commentary" scheme="http://www.sixapart.com/ns/types#category" />
    
    <category term="futurology" label="futurology" scheme="http://www.sixapart.com/ns/types#tag" />
    
    <content type="html" xml:lang="en" xml:base="http://www.converj.com/sites/converjed/">
        <![CDATA[<p><br />
<img src="http://www.iftf.org/system/files/images/IFTF_SR-1454A_FutureofScience_Mapside_onlyMed1.preview.jpg"/></p>

<p><a href="http://www.iftf.org/futureofscience">http://www.iftf.org/futureofscience</a></p>]]>
        
    </content>
</entry>

<entry>
    <title>Two New Robots with Smart Phones for Brains</title>
    <link rel="alternate" type="text/html" href="http://www.converj.com/sites/converjed/2011/11/two_new_robots_with_smart_phon.html" />
    <id>tag:www.converj.com,2011:/sites/converjed//1.1638</id>

    <published>2011-11-22T14:07:21Z</published>
    <updated>2011-11-22T14:09:20Z</updated>

    <summary> The first bot is great - an iDock which turns your iPhone into a bot, but the second is so spookily like the butler bot from Caprica its uncanny. http://www.technologyreview.com/video/?vid=754&amp;channel=computing...</summary>
    <author>
        <name>David</name>
        <uri>http://www.daden.co.uk</uri>
    </author>
    
        <category term="Robotics" scheme="http://www.sixapart.com/ns/types#category" />
    
    <category term="caprica" label="caprica" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="robots" label="robots" scheme="http://www.sixapart.com/ns/types#tag" />
    
    <content type="html" xml:lang="en" xml:base="http://www.converj.com/sites/converjed/">
        <![CDATA[<p><br />
The first bot is great - an iDock which turns your iPhone into a bot, but the second is so spookily like the butler bot from Caprica its uncanny.</p>

<p><a href="http://www.technologyreview.com/video/?vid=754&channel=computing">http://www.technologyreview.com/video/?vid=754&channel=computing</a></p>]]>
        
    </content>
</entry>

<entry>
    <title>Virtual Worlds: A Future History</title>
    <link rel="alternate" type="text/html" href="http://www.converj.com/sites/converjed/2011/11/virtual_worlds_a_future_histor.html" />
    <id>tag:www.converj.com,2011:/sites/converjed//1.1631</id>

    <published>2011-11-04T09:02:31Z</published>
    <updated>2011-11-04T09:10:30Z</updated>

    <summary>Posted my slides from Immersion 2011 to Slideshare presenting a future history of Virtual Worlds. They are based on the Delphi exercise done at ReLive11.Virtual Worlds: A Future History[Posted with iBlogger from my iPhone]...</summary>
    <author>
        <name>TwitterBot</name>
        
    </author>
    
    
    <content type="html" xml:lang="en" xml:base="http://www.converj.com/sites/converjed/">
        <![CDATA[<div class="iblogger-post">Posted my slides from Immersion 2011 to Slideshare presenting a future history of Virtual Worlds. They are based on the Delphi exercise done at ReLive11.<br/><br/><br/><a href="http://t.co/ysusOqLW" target="new">Virtual Worlds: A Future History</a></div><div class="iblogger-footer"><p>[Posted with <a href="http://illuminex.com/iBlogger/index.html">iBlogger</a> from my iPhone]</p></div>]]>
        
    </content>
</entry>

<entry>
    <title>GURPS Transhuman Space: High Frontier ***** #sfrpg</title>
    <link rel="alternate" type="text/html" href="http://www.converj.com/sites/converjed/2011/10/gurps_transhuman_space_high_fr.html" />
    <id>tag:www.converj.com,2011:/sites/converjed//1.1619</id>

    <published>2011-10-05T18:08:23Z</published>
    <updated>2011-10-05T18:20:54Z</updated>

    <summary> Finally got hold of the High Frontier supplement for the GURPS Transhuman Space RPG. This is still one of the best &quot;realistic&quot; imaginings of a near-future solar system - probably circa 2150 or even 2200 given current rates. It&apos;s...</summary>
    <author>
        <name>David</name>
        <uri>http://www.daden.co.uk</uri>
    </author>
    
        <category term="Commentary" scheme="http://www.sixapart.com/ns/types#category" />
    
        <category term="CyberTech" scheme="http://www.sixapart.com/ns/types#category" />
    
    <category term="gurps" label="gurps" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="rpg" label="RPG" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="sf" label="sf" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="sfrpg" label="sfrpg" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="space" label="space" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="transhuman" label="Transhuman" scheme="http://www.sixapart.com/ns/types#tag" />
    
    <content type="html" xml:lang="en" xml:base="http://www.converj.com/sites/converjed/">
        <![CDATA[<p><br />
<img src="http://www.sjgames.com/transhuman/highfrontier/img/cover_lg.jpg" width="400"/></p>

<p>Finally got hold of the <a href="http://www.sjgames.com/transhuman/highfrontier/">High Frontier</a> supplement for the GURPS Transhuman Space RPG. This is still one of the best "realistic" imaginings of a near-future solar system - probably circa 2150 or even 2200 given current rates. It's certainly on a par with Paul McAuley's Quiet War series.</p>

<p>One thing that also struck me about recent SF I've read:</p>

<p>- Cyberabad Days by Ian McDonland is all about future India<br />
- Quiet War is about a dominant Brazil in space<br />
- Transhuman Space is all about a dominant China in space.</p>

<p>In other words it looks like the BRICs countries will inherit and dominate our SF future.</p>]]>
        
    </content>
</entry>

<entry>
    <title>BlogPress Test</title>
    <link rel="alternate" type="text/html" href="http://www.converj.com/sites/converjed/2011/08/blogpress_test.html" />
    <id>tag:www.converj.com,2011:/sites/converjed//1.1586</id>

    <published>2011-08-02T17:58:07Z</published>
    <updated>2011-08-02T17:58:07Z</updated>

    <summary>Just trying out BlogPress for posting to my blog.And editing it- Posted using BlogPress from my iPadLocation:Birmingham,United Kingdom...</summary>
    <author>
        <name>David</name>
        <uri>http://www.daden.co.uk</uri>
    </author>
    
    
    <content type="html" xml:lang="en" xml:base="http://www.converj.com/sites/converjed/">
        <![CDATA[<p>Just trying out BlogPress for posting to my blog.<br /><br />And editing it<br /><br />- Posted using BlogPress from my iPad<br /><br /><p class='blogpress_location'>Location:<a href='http://maps.google.com/maps?q=Birmingham,United%20Kingdom%4052.440759%2C-1.879125&z=10'>Birmingham,United Kingdom</a></p></p>]]>
        
    </content>
</entry>

<entry>
    <title>Thoughts on 2mm Napoleonics</title>
    <link rel="alternate" type="text/html" href="http://www.converj.com/sites/converjed/2011/07/thoughts_on_2mm_napoleonics.html" />
    <id>tag:www.converj.com,2011:/sites/converjed//1.1583</id>

    <published>2011-07-17T19:35:10Z</published>
    <updated>2011-07-17T20:06:57Z</updated>

    <summary> A while ago Nick started thinking about us doing 2mm Napoleonics, so we bought a couple of test packs to get a feel for what 2mm wargaming might be like. Nick&apos;s idea was to use our standard 1mm:1m ground...</summary>
    <author>
        <name>David</name>
        <uri>http://www.daden.co.uk</uri>
    </author>
    
        <category term="Wargaming" scheme="http://www.sixapart.com/ns/types#category" />
    
    <category term="2mm" label="2mm" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="napoleonic" label="napoleonic" scheme="http://www.sixapart.com/ns/types#tag" />
    
    <content type="html" xml:lang="en" xml:base="http://www.converj.com/sites/converjed/">
        <![CDATA[<p><span class="mt-enclosure mt-enclosure-image" style="display: inline;"><img alt="2mm_test.jpg" src="http://www.converj.com/sites/converjed/images/2mm_test.jpg" width="600" class="mt-image-none" style="" /></span></p>

<p>A while ago Nick started thinking about us doing 2mm Napoleonics, so we bought a couple of test packs to get a feel for what 2mm wargaming might be like. Nick's idea was to use our standard 1mm:1m ground ratio (i.e. 1:1000) with 2mm figures (c. 1:900) so that we had near unity on ground to figure scales, and even 1 figure = 1 man. This was to get away from the 1:1000 vs 1:72 of typical 20mm gaming (giving an "error" factor of around 11). The idea then went on the back burner but as part of my "summer of no 20mm Napoleonics" I decided to have a look at it again.</p>

<p>To me any set of figures and scale decisions is a compromise between five main factors: the level of game you want (eg Army level vs fireteam skirmish),  cost and time of buying and painting an army, the convenience of playing (eg how long to set up/tear down), the "accuracy" of the rules and experience, and just whether things feel right.</p>

<p>With 2mm it strikes me that there are three main ways of playing a game:</p>

<p>- The Battalion Base</p>

<p>This appears to be what most 2mm gamers do (or some even do brigade bases). Each 24-30 figure block (about 13mm by 3mm) represents a battalion. Now we know that battalion frontages in line are about 240m, say 260m for easy maths), so this means 13mm = 260m which gives a ground scale of about 1:20,000. This is almost at 1:25000 map scale, and indeed I found if I put 2mm blocks on some battle maps then they were almost the right size. The error factors is hug though - 20+ (i.e. 1:900 vs 1:20,000). Most battalion base rules also don't bother to show line or column, and certainly at Waterloo with understrength units most battalions would be mere fragments of bases, and with 200+ crowded onto a space smaller than an A3 sheet of paper a real nightmare to move or measure.</p>

<p>- The Platoon Base</p>

<p>This was Nick's original idea, a base = a platoon, so the 24 or 30 figures on the base are 1:1 with the men in the platoon. And with 1mm=1m and 2mm figures we have almost no scale error). If we take a French Company with c.120 soldiers then in 3 ranks we'd need 40 in the front line with a frontage of 40m, or 4cm in scale - just about do'able with a 2mm base (10 figure frontage = 13mm). The downside of the platoon approach though are:<br />
- You need a lot of bases, 4 per company, 24 per battalion, at 10p each give £2.40 a battalion - about the same as 20mm, so its going to cost a lot of cash and time to build a big army<br />
- You need a lot or area and set-up time - the same area as 20mm<br />
- Whilst the scaling IS right, it just doesn't look right, very small figures with a huge amount of space around them</p>

<p>- The Company Base</p>

<p>This strikes me now as the best compromise. If each base = 1 company, then a 40m frontage for a company = 13mm for a base (using 10 file bases), giving a ground scale of about 1mm=3m, i.e. 1:3000, and so an error factor of only 3. (rises to 4 if we use 10mm, 8 file bases). Six bases for a French battalion means you can show line and column easily, and the figure to man scale is about 1:4 (30 figures vs 120 men). So a battalion is line will cover 8cm, and musket range is about 5cm - which looks right on the table. </p>

<p>In terms of battlefield size, at 1:3 the greater Waterloo battlefield becomes about 1.6m x 1.3m (about 6 of my 600x600 terrain bases), and the main part of the battlefield only 1.2m  x 0.6m (just 2 bases), and so easily fitable on most tables.</p>

<p>Unit wise, the French had 100 battalions at Waterloo - just 600 bases, at 10p each = £60. For cavalry its 6 bases per Regiment (1.5 per Sqn), times 34 regiments and @ 15p each gives about £30. So you could have the whole British and French armies for a shade under £200.</p>

<p>(and actually with Battalion basing you only need about 150 bases a side so about £40 gets you both armies so you might just as well have that as well - assuming you don't double role).</p>

<p>So yes, I think 2mm Napoleonic might be worth a go, particularly at Company basing. Now I just need to find some decent rules!</p>]]>
        
    </content>
</entry>

<entry>
    <title>Traveller AR Preview Video</title>
    <link rel="alternate" type="text/html" href="http://www.converj.com/sites/converjed/2011/06/traveller_ar_preview_video.html" />
    <id>tag:www.converj.com,2011:/sites/converjed//1.1573</id>

    <published>2011-06-09T12:51:55Z</published>
    <updated>2011-06-09T12:53:14Z</updated>

    <summary>http://www.traveller-ar.com/ The Traveller-AR iPhone app preview:...</summary>
    <author>
        <name>David</name>
        <uri>http://www.daden.co.uk</uri>
    </author>
    
        <category term="Traveller" scheme="http://www.sixapart.com/ns/types#category" />
    
    <category term="gdw" label="gdw" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="iphone" label="iphone" scheme="http://www.sixapart.com/ns/types#tag" />
    
    <content type="html" xml:lang="en" xml:base="http://www.converj.com/sites/converjed/">
        <![CDATA[<p><a href="http://www.traveller-ar.com/">http://www.traveller-ar.com/</a></p>

<p>The Traveller-AR iPhone app preview:</p>

<p><object width="640" height="390"><param name="movie" value="http://www.youtube.com/v/5U0xJDx_ROw&hl=en_US&feature=player_embedded&version=3"></param><param name="allowFullScreen" value="true"></param><param name="allowScriptAccess" value="always"></param><embed src="http://www.youtube.com/v/5U0xJDx_ROw&hl=en_US&feature=player_embedded&version=3" type="application/x-shockwave-flash" allowfullscreen="true" allowScriptAccess="always" width="640" height="390"></embed></object><br />
</p>]]>
        
    </content>
</entry>

<entry>
    <title>28mm Space Marine gets a bit lost</title>
    <link rel="alternate" type="text/html" href="http://www.converj.com/sites/converjed/2011/05/28mm_space_marine_gets_a_bit_l.html" />
    <id>tag:www.converj.com,2011:/sites/converjed//1.1565</id>

    <published>2011-05-22T13:08:05Z</published>
    <updated>2011-05-22T13:09:32Z</updated>

    <summary> One of my 28mm Space Marines sneaks a recce with his patrol whilst I set up the table for a Force on Force WW2 game....</summary>
    <author>
        <name>David</name>
        <uri>http://www.daden.co.uk</uri>
    </author>
    
        <category term="Wargaming" scheme="http://www.sixapart.com/ns/types#category" />
    
    <category term="28mm" label="28mm" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="sf" label="sf" scheme="http://www.sixapart.com/ns/types#tag" />
    
    <content type="html" xml:lang="en" xml:base="http://www.converj.com/sites/converjed/">
        <![CDATA[<p><span class="mt-enclosure mt-enclosure-image" style="display: inline;"><img alt="DSC02136_sm.jpg" src="http://www.converj.com/sites/converjed/images/DSC02136_sm.jpg" width="600" height="450" class="mt-image-none" style="" /></span></p>

<p>One of my 28mm Space Marines sneaks a recce with his patrol whilst I set up the table for a Force on Force WW2 game.</p>]]>
        
    </content>
</entry>

<entry>
    <title>Battle of Middleton Common #ecw #wargame</title>
    <link rel="alternate" type="text/html" href="http://www.converj.com/sites/converjed/2011/05/battle_of_middleton_common_ecw.html" />
    <id>tag:www.converj.com,2011:/sites/converjed//1.1564</id>

    <published>2011-05-21T15:23:58Z</published>
    <updated>2011-05-21T15:54:49Z</updated>

    <summary> Having finished up my English Civil War army ( 132 figures/3300 men a side) I thought I ought to give them an outing on the war-games table. Having checked out the ECW rules on the freewargamerules website I decided...</summary>
    <author>
        <name>David</name>
        <uri>http://www.daden.co.uk</uri>
    </author>
    
        <category term="Wargaming" scheme="http://www.sixapart.com/ns/types#category" />
    
    <category term="ecw" label="ecw" scheme="http://www.sixapart.com/ns/types#tag" />
    
    <content type="html" xml:lang="en" xml:base="http://www.converj.com/sites/converjed/">
        <![CDATA[<p><br />
Having finished up my English Civil War army ( 132 figures/3300 men a side) I thought I ought to give them an outing on the war-games table. Having checked out the ECW rules on the freewargamerules website I decided that Pike and Shot by John Armatys looked the neatest. The feature I really liked was that units suffered "counters" for any adverse event, and that the counters reduced not only their combat effectiveness, but also their mobility - lovely images of units becoming more and more sluggish as the game evolved. The aspect I least liked was that firing and melee were done in variable sized figure groups - depending on type of troops/encounter and counters held. Having been raised on Quarrie I'm a great believer in the figures vs modified die roll combat table.</p>

<p><img src="http://www.converj.com/sites/converjed/images/DSC02077_sm.jpg" alt="longshot"/></p>

<p>The game setting was not particularly imaginative - but this was the age of linear warfare. The two sides were drawn up lengthways along the 3ft x 6ft dining table, with no more objective than to destroy the opposition. Both sides had 2 pike and musket blocks in the centre, with one in reserve, and cavalry units (3 each) split between the two wings plus a reserve. In addition the Roundheads had a unit of dragoons, and the Royalists a rabble of local peasantry.</p>

<p><img src="http://www.converj.com/sites/converjed/images/DSC02074_sm.jpg" alt="centre line"/></p>

<p>First turn saw all units advance to contact. In turn 2 the Roundhead's Cuirassiers charged into the Royalist cavalry on the Roundhead right flank. Both rolled as Nervous (which would become a feature if the Roundhead experience). The cuirassiers won the first round. </p>

<p><img src="http://www.converj.com/sites/converjed/images/DSC02085_sm.jpg" alt="longshot"/></p>

<p>On the Roundhead left flank the NMA Lobsters had charged up the Royalist horse and let rip with their pistols, but there were no casualties. By the third turn melees were happening across the front. The NMA horse on the left lost to the Royalists, the Blue Royalist infantry bested the first NMA battalion, and the Royalists Grey Regiment beat the Parliamentarian Russets. The Russets were rolled as nervous (as were most of the NMA!) and broke. The Cuirassiers on the right flank won again against the Royalist cavalry, but the refused to break. It was at this point that it dawned on me with these rules that every Melee here was effectively going to be a fight to the death, and the winner was as likely to exit the game giving chase as the loser was.</p>

<p>On the fourth turn the rabble who'd been advancing through a wood towards the Dragoons who'd secured a small farmhouse and suffered little from musketry finally tried to charge the Dragoon but failed their morale check. The Royalist cavalry won the second round of melee on the left flank, the cuirassiers finally broke the Royalist horse on the right flank, and the NMA won the second round of Melee against the Royalist Blues. The Royalists Greys reformed, and the Roundhead CinC managed to rally the fleeing Russets.</p>

<p><img src="http://www.converj.com/sites/converjed/images/DSC02090_sm.jpg" alt="longshot"/></p>

<p>Turn five saw things turn more in the Roundheads favour. On their right flank the cavalry was routing (pursued uncontrollably by the Cuirassier), and the rabble was pulling back. On the left flank the Royalist cavalry was finally broken. In the centre though the NMA were finally broken by the Blues. Turn 6 saw the table begin to clear with Royalsit cavalry on both flanks routing off the table. In the centre the NMA continued to rout, the CinC failing to rally them (nice "rousing speech") rules though. The dragoons pursued the mob up towards the Royalist artillery ( all artillery being particularly ineffective all game). Turn 7 saw the Royalist reserve cavalry and infantry begin to move forward on the centre-left, and the Dragoons finally rout the rabble by musketry.  Turn 8 the rallied NMA Horse from the left flank had though rallied, and charged the Blues in the flank whilst the Roundhead Orange Regiment charged them in the front. Needless to say it was carnage with the Roundheads scoring 6 counters and 1 figure, the Royalists only 1 counter. </p>

<p>Turn 9 the NMA horse gave chase to the fleeing Blues. The Royalists Whites in the centre finally decided to charge the Orange regiment which had putting a desultory musketry fire inoto them but failed the morale test. The Royalists Greys had more luck, charging the reforming Russets and winning 1:0.  In turn 10 the Dragoons mounted up having seen off the rabble, while the NMA horse charged the Royalist Mounted Gentlemen, but lost 1:2 and broke!</p>

<p><img src="http://www.converj.com/sites/converjed/images/DSC02112_sm.jpg" alt="longshot"/></p>

<p><br />
The Whites failed to charge again, whilst the Orange poured more fire into them. The Russets turned the tide against the Greys, winning 3:2 and inflicting 3 figure casualties, causing the Greys to break.  </p>

<p><img src="http://www.converj.com/sites/converjed/images/DSC02115_sm.jpg" alt="longshot"/></p>

<p><br />
Next turn the Dragoons charged the first of the Royalists guns on the ridge behind the battlefield and routed it for no loss. </p>

<p><img src="http://www.converj.com/sites/converjed/images/DSC02123_sm.jpg" alt="longshot"/></p>

<p><br />
The Royalist Gentlemen returned the favour charging and routing the forward NMA gun. Whites and Orange continued their firefight, the Whites almost breaking. </p>

<p><img src="http://www.converj.com/sites/converjed/images/DSC02114_sm.jpg" alt="longshot"/></p>

<p>Turn 12 saw the second Royalist gun lost to an NMA charge on the left flank, and the Gentlemen charge the second NMA battalion - but lose 0:2. Turn 13 saw the melee and one firefight continue and in turn 14 the tide finally turned decisively in the NMAs favour as Horse broke the Gentlemen and the Orange finally broke the Whites by fire - the Whites only hanging on as long as they did due to the presence of their CinC. </p>

<p>With Turn 15 we were finally into the end game. The NMA horse pursuing the Gentlemen careered into the Royalist reserve, the Green Regiment,  winning 1:0, the Orange Regiment pursued the fleeing Whites and the reformed Russets advanced on the flank/rear of the Greens - the sole Royalist unit left under command.  </p>

<p><img src="http://www.converj.com/sites/converjed/images/DSC02134_sm.jpg" alt="longshot"/></p>

<p>The melee lasted into the next round, NMA Horse and Russets against the Whites, and in turn 17 the Greens finally broke, and the Parliamentarians were left in command of the field.</p>

<p>Thoughts - </p>

<p>Just goes to show you should never have preconceptions about rule mechanics. The counter system in the end didn't have the effect I anticipated - since one a unit was in combat and taking counters it was almost inevitable it would stay in combat til it broke or followed up - in both cases counters didn't then have an effect. The group system on the other hand worked pretty well. What really surprised me was how few figure casualties there were - barely a dozen, which just doesn't tally  with reality. The fact that melees resulted in one side fleeing and the other side pursuing off table is probably reasonable for cavalry - but not for infantry (you're not going to chase someone far if you've got to carry a 15ft pike!  The whole push-of-pike thing wasn't a separate feature of the rules - I knew that - and still want to add it - although the overall effect of the melees was probably about right.</p>

<p>So I think next time I play I think I'll make the following modifications:</p>

<ul>
	<li>Abandon the counters and just count counter damage as figures - less die roll and less paperwork</li>
	<li>Adjust the experience assignment to 2D so there are far fewer nervous units</li>
	<li>Stop infantry pursuits after 2 turns, and enhance the chance of rallying after 1</li>
	<li>Allow units that pursue off table to return after something like 6+D6 turns</li>
	<li>Tweak melee to better reflect push-of-pike</li>
	<li>Keep the grouping system!</li>
</ul>]]>
        
    </content>
</entry>

<entry>
    <title>WalkMap: Upper Dove Valley</title>
    <link rel="alternate" type="text/html" href="http://www.converj.com/sites/converjed/2011/04/walkmap_upper_dove_valley.html" />
    <id>tag:www.converj.com,2011:/sites/converjed//1.1547</id>

    <published>2011-04-10T18:49:42Z</published>
    <updated>2011-04-10T19:00:00Z</updated>

    <summary> Thought I might start mapping/blogging the walks I do, particularly around the cottage. Here&apos;s the first one. 16.431866,45.049782 View Walk - Upper Dove Valley #1 in a larger map...</summary>
    <author>
        <name>David</name>
        <uri>http://www.daden.co.uk</uri>
    </author>
    
        <category term="Cottage" scheme="http://www.sixapart.com/ns/types#category" />
    
        <category term="Walks" scheme="http://www.sixapart.com/ns/types#category" />
    
    <category term="dove" label="dove" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="walks" label="walks" scheme="http://www.sixapart.com/ns/types#tag" />
    
    <content type="html" xml:lang="en" xml:base="http://www.converj.com/sites/converjed/">
        <![CDATA[<p><br />
Thought I might start mapping/blogging the walks I do, particularly around the cottage.</p>

<p>Here's the first one.</p>

<p>16.431866,45.049782<br />
<iframe width="425" height="350" frameborder="0" scrolling="no" marginheight="0" marginwidth="0" src="http://maps.google.com/maps/ms?ie=UTF8&amp;hl=en&amp;msa=0&amp;ll=53.16743,-1.82532&amp;spn=53.66743,-2.32532&amp;t=h&amp;msid=211231883447056483778.0004a094aa53cf5dc96ad&amp;output=embed"></iframe><br /><small>View <a href="http://maps.google.com/maps/ms?ie=UTF8&amp;hl=en&amp;msa=0&amp;ll=47.303369,13.267193&amp;spn=16.431866,45.049782&amp;t=h&amp;msid=211231883447056483778.0004a094aa53cf5dc96ad&amp;source=embed" style="color:#0000FF;text-align:left">Walk - Upper Dove Valley #1</a> in a larger map</small></p>]]>
        
    </content>
</entry>

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