Adding Features to Halo

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Good day working on Halo. Amazingly quiet - the pre-Christmas lull I hope. New features added included:

  • Handling multiple facets in the triples engine
  • Catching a/an/the/null all in one case
  • Adding <plural> and <singular> to AIML
  • Making sure she uses topo waypoint movement even when going to an x/y/z location
  • A generic "sit" so she'll try and sit on the closest chair/sear/swing/bench within 10m, but otherwise on the ground (nice demo when you rez a chair for her)
  • Changed her internal heartbeat to 5 secs to improve following capability

6 more things on my hit list for tomorrow

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This page contains a single entry by David published on December 15, 2008 5:46 PM.

First quiet day working from home in ages. Sort the admin and then some bot work, maybe even a new YouTube video was the previous entry in this blog.

Just had our paper on Emotions in Robotic Avatars accepted for VS-Games http://www.vs-games.org.uk/default.aspx in March. is the next entry in this blog.

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