We refought the Battle of Lutzen (1813) as part of Liphook Historical Wargaming Society's series of quarterly Napoleonic Bicentenary battles. For some reason I found myself promoted to
General Wittgenstein and in command of the Allied Army. We had a creative plan which we managed to half implement, but the French kept coming. In the end we managed to hold our position in the villages to nightfall and inflict a good amount of damage on Ney.
A Battle Report Luzten Battle Report - Allies.pdf is attached.
Spent an all too brief 90 minutes at the West Midlands Military Show. Good event, nice mix of stalls and games, although probably more of the former, and every stall appeared to have a related games across the aisle from it (not a bad move). Even though I only had time to buy 1 book, it was useful to get eyes on things I'd been thinking about from web sites, and to chat to a few people about rules and scales. Main findings were:
Bacchus 6mm vs Heroics and Ros
Having inherited 2 Divisions of French and some Russians by Heroics & Ros (thanks Alan!), and added 2 Divisions of Russians it's time to decide whether to stick to H&R or move to Bacchus. The Irregular Miniatures definitely seem a step down (and hard to paint with cav side by side), and I see what people mean about Adler size and heads. So it was good to be able to put an H&R stand up against some Bacchus.
The good news is that height wise they are a good match, H&R inf a tad shorter but not that you'd notice, cavalry almost spot on.. Bad news - 3 Bacchus figures have the same frontage a 4 H&R figures - the Bacchus figures are altogether chunkier. I had thought the H&R figures a bit thin, Bacchus are probably a bit fat by the same amount. This gives me a slight basing issues as I'd settled on 75mm base for 18 figures in line, and 25mm for 3 ranks of 6 in column, but with Bacchus I can probably only get 15 in a line (worse cased 12) and 3 ranks of 5, maybe only 3 ranks of 4. However since I'm not doing figure based casualties or fighting factor the figures are really only for decoration - and the Bacchus figures certainly look better - so I think I'll try them out for the British divisions I do after the Russians.
6mm Painting
Opposite the Bacchus stand a nice painting demo/clinic for 6mm, sorry can't remember the guy's name. Really nicely done figures and a good chat about painting and basing. I do like the look of magnetic bases, and keep thinking they should sort the column/line problem, but of course column was at a variety of "orders" (close/quarter/half/open) and so the bases would never quite work unless you wanted to put your line on very narrow bases, or only have a very open column. Main tip I picked up was to use grey undercoat (or main colour of troops), then do a black in wash, and then only paint the non-blacks areas, and a final wash at the end. Worth trying with the Brits.
10mm Science Fiction
I'd still like to get in to SF gaming, but whilst 28mm seems best for skirmish I'm note sure what the best scale is for platoon/company sized games, or bigger. I've been using 6mm 1/300 for WW2 and Modern, but would like to see more detail for SF so 10mm may be the way forward. Pendraken had a few examples of their range on their stand, but would like to see more. And I can't stand "bug" and "blob" type aliens and combat walkers, so buying a blister pack was out. Perhaps they'll have more at Salute.
Hex Terrain
This was a very impressive hex terrain system, bet it costs a bomb. Far bigger hexes (100mm?) than the 40mm I've decided on, so probably better suited to a "measured" rule system or very large areas, and too costly/fiddly to do at 40mm, but very nice if you've the space and budget. Note the tiered bases to get the height differences.
Fri, 27 Apr 2012 07:47:25 : My slides on Virtual Worlds: A Future History from the #NVWN are up at http://t.co/FlJPQUu1
Wed, 25 Apr 2012 22:07:04 : Just been for a 500m run over my 2x2km Unity3D model of a chunk of Herefordshire. Even with just the topology it feels incredibly realistic
Wed, 25 Apr 2012 11:40:36 : Train back up to London to get ready for my presentation in SL to the Nordic Virtual Network. In may actually get physically to Copenhagen
Sat, 21 Apr 2012 15:15:47 : Been adding lunar soil sample data to the Unity version of the Apollo 11 simulation we did in SL and OpenSim. Should have it live shortly.
Fri, 20 Apr 2012 18:24:53 : Only just found out that @traveller_ar is finally in open beta. Great to see all my Gushemege worlds are there. Long hike from Regina!
Really like this < a href="http://www.nesta.org.uk/news_and_features/assets/features/7_science_predictions_for_the_future">NESTA post where seven leading scientists predict what we will achieve in the next ten (NOTE: TEN) years. In summary:
1. We will finally set foot on Mars >> very unlikely by 2022 I'd have thought, by we may see the Chinese thee by 2030 and the US by 2040
2. GPs will be able to prescribe 'cosmiceuticals' - medicine designed specifically for our genetic make-up.
3. We will save millions of lives by driving another disease into extinction.
4. We will find Earths's twin. We will discover more and more exoplanets and we will be able to find out whether they bear the signatures of life.
5. We will find life on Mars - We will send robotic probes to Mars and discover water, and new life. ->> that sounds unlikely by 2012 with funding for ExoMars being cut
6. We will discover the Higgs-Boson, the missing piece in the make-up of the known universe.
7. We are not alone - We will find out once and for all that we are not alone in the universe.
Pity though that not all the speakers in the videos didn't stick a bit closer to the 10yr brief or offer more justification for the pronouncements.
Sat, 07 Apr 2012 21:40:01 : Just finished first game of WarOnTerror boardgame http://t.co/984lp18O, excellent, like a Risk for the 21st Century
Wed, 04 Apr 2012 11:57:50 : Nice set of positive future predictions from @nesta_uk http://t.co/e5qtQQto














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