Results tagged “second life” from Converjed

#SecondLife Apollo LEM in Mars #OpenSim

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mars_lem.jpg

Just been playing with the export/import feature of Hippo and managed to get the Apollo LEM I did for our Tranquility Base build out of SL and into my Virtual Mars build on OpenSim. Very nice. Next step must be to make a 9 sim version of the Tranquility Base build, complete with the overlays and then maybe make it available as an OAR file.


Erick Schonfeld at TechCrunch has an interesting blog post comparing Augmented Reality and Virtual Reality, based primarily on a Google Trends plot of both search terms in Google.

His conclusions:

  • Augmented Reality has now over taken Virtual Reality, and
  • "You can take your virtual reality and get lost on Second Life. I'll take augmented reality any day. It's just more real."

As Mark Kingdon's New Year post says though virtual worlds such as Second Life are likely to become even more real (Second Life HD - SLHD Mark calls it), and anyway:

  • The current killer apps for virtual worlds and augmented reality are different - the VW strength is in training and learning, collaboration and whole building and data visualisation, AR is currently in navigation and interpretation
  • Increasingly the two will blur - we will have more AR with VW, and be able to our VW on as a AR overlay on real-life (see Halting State by Charles Stross)

So in most respects while the "tension" between AR and VW is interesting to me it is ultimately pointless as the future involves both.

But then I looked at Erick's graph again. He plotted virtual reality against AR - which apart from being a poetic balance is actually the wrong thing. All my (and most other people's talk) is about virtual worlds. VR is very much the 70s/80s term - no wonder its declining on his graph - and the VW "bubble" was in 2006 well after his graph shows VR declining.

So I did my own Google Trends - plotting AR against not only VR but also "virtual worlds" - having checked of course that my AR/VR graph was the same as his. The result:

googletrends_ar_vr_vw.png

That looks a truer picture. VW steading growing with something of a step change around 2006 and then growing steady til it was overhualed bythe AR hype of mid 2009, but then actually taking AR back over (just) at the end of 2009!.

As ever lies, damn lies and statistics!

As I said earlier this isn't to say that VW is better than AR or more important - they are both going to be important and vital to the future - all we need to know is which to use for which application, and how to get them to work together.


The Wall in SL

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The Wall in SL

As my Twitter stream shows I watched The Wall production in SL. Quite stunning and really began to show how a virtual world can be used for performance.

I've uploaded some photos to Flickr.

Unveiling the Astrocube

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astrocube_galaxy.jpg

About 20-25 years ago I found a copy of any early home programming magasine called the Liverpool Software Gazette. In it was the listing a programme for the Apple II for Stargate - an app which let you view the starts near the earth as a 3D cube - or even watch the night-sky from Sirius. I didn't have an Apple, but did have a BBC Micro so I rewrote it for the Beeb and released it into the public domain. A few years later I bought an Atari ST an rewrote it again.

And now I've brought it bang up to date in Second Life. The Astrocube on Daden Prime is a big 3D box within which we can plot astronomical objects in 3D. We've already got it loaded with closest stars, brightest stars and exoplanets. The one I really liked though was the 100 closest galaxies. It gives a real sense of a) the distance between the galaxies and b) the huge galaxy clusters which are out there.

We'll be posting a video to YouTube and a URL shortly.

Andy why, after 20 years and the Internet is my best source of data still the star atlas which came with GDWs Traveller 2300AD RPG?

James Wagner Au talks to Abi

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abi and hamlet

James Wagner Au (aka Hamlet Au) bumped into our Abi chatbot when visiting our sim recently and wrote a lovely piece about her in New World Notes.

SL5B Data Viz Panel

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sl5b_panel_long.jpg

http://wiki.secondlife.com/wiki/SL5B/Panels_%26_Keynote_Speeches

Just finished off the Data Viz panel for Second Life's 5th Birthday. Linden Lab asked us to organise it and we were fortunate to get Xanthe Oe who runs the data viz wiki and plot on Sci Lands to actually to the hard graft and pull the speakers together and chair it (thanks Melanie). It was a great panel with a full auditorium and speakers from IBM, Gren Phosphor, UoPlymouth and UoMichigan. After the session we took people on a tour, first to our Briefing Hub and then DataViz on Scilands. Even Pathfinder Linden and prolific twitter Mal Burns found time to join the tour.

sl5b_panel_side.jpg


Spent the day working on our ChatbotIF interface to Second Life for a change. This sits between our Discourse chatbot engine and libsecondlife. Worked my way through a list of things we'd flagged up over the past few weeks. Improvements/new features include:

- better point to point movement by estimating travel time for each segment
- full IM handling, including routing IM via Discourse and setting the bot to decline IMs
- full friend handling, including setting the bot to decline Friend requests
- a "fidget" function when idle to play random  animations and movements
- ability to set whether to ignore or listen to objects on channel 0
- ability to control movement from Discourse so the bot can more easily show people around
- accept teleport lure's form owner

Always more to do though!

Just spotted this in a post about the SLGOGP - the "metaverse" standard for Second Life and SL type virtual worlds:

"2) Scale the Second Life Grid architecture to support the
industry-projected situation in the next 10 years, where virtual worlds
will comprise at least 60 million regions, 2 billion users and in-world
concurrency of 50-100 million residents."

http://wiki.secondlife.com/wiki/SLGOGP_Draft_1

AMEE - The world's energy meter

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AMEE is an interesting site that's collecting CO2 emission data on EVERYTHING and then making it available as a web service. Babbage Linden is already using it to make Carbon Goggles, an Augmented (Virtual) Reality app within SL to give you everythings CO2 emissions.

http://www.linuxinsider.com/story/Virtual-Space-Travel-Part-2-Surfing-to-Mars-63387.html?welcome=1213444242

Great post on NASA and Virtual Worlds/SL. Time to post the blog entry I wrote whilst at Being Digital on virtual worlds and space exploration.

Transumanar

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http://transumanar.com/index.php coverage of Max More's transhumanist presentation in SL at the weekend.

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Nice video from Mitch Kapoor looking using 3D imaging to control avatars - just the answer to what I was talking about to someone the other day about how we will interact with virtual worlds in the future

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