Results tagged “halo” from Converjed

Plans for 2011

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With the iPad to hand there really is no excuse for not updating this blog more often! (scratch that - using the Movable Type screens on an iPad are a real pain)

Back in September I put together a list of 5 big projects to occupy my spare time (such as it is) alongside growing Daden. They were:

  • Creating environment spaces on OpenSim - with no more limits on number of sims then nice spacious builds in an SL like space are possible
  • Working more on Halo's AI - I'm disappointed that 2 years after the Machine Intelligence competition I've spent hardly any time pushing Halo forward. Particular areas of interest are increasing her situatedness in SL, making more use of semantic triples, and working on the next generation chat engine
  • Widening the scope of my wargaming, and in particular finishing off my MechWar and Napoleonic rules
  • Doing something with my Future History ideas - wiki, novel, book?
  • Growing a second "pocket money" income stream - possibly around selling PDF copies of rules or my old Traveller writings

So 3 months later where am I?

  • OpenSim - go off to a good start with porting the Tranquility Base sim we did in SL to OpenSim, and started work on a Mars base. Then an afternoon out to Packwood House had me start on a model of that C17 building and its grounds. That then got overtaken by events but I did work out how to get island/continent outlines into OpenSim, and am currently looking at terrain data import. Hopefully progress Packwood House, Mars and the terrain import over the next few months.
  • Halo's AI - Read a load about adjacency pairs and spruced up some of Halo's open smalltalk stubs. Working slowly through some semantic triples databases and just started a triples editor to make the whole triples thing easier. Still not as much time on this as I'd like.
  • Wargaming - into the closing stretch of the ECW army, photo's coming, and then can concentrate on rules set. Also found the Napoleon200 project - and will hopefully get my first game in March, and the Wargame Developments Group and their annual Conference of Wargamers which I'll hopefully get to.
  • Future History ideas - bottom of the pile, no progress
  • Second Stream - real progress. Had been playing around with some ideas to solve an on-going problem I have related to one of the above when I not only found a workable solution, but also a real business opportunity. Teamed up with my mate Nick (the last joint venture we had was a short-wave fanzine in school!) and we're now working to develop the project - codenamed C60 for now (and nothing to do with home-taping).

I'll try and post on developments on each of these as they happen.

Promise.

I've just posted a new video to the Daden YouTube channel showing our Halo automated avatar being put through her paces. This is a recording of the demo we gave at the BCS AI Special Interest Group conference in December, and includes a demo of the emotion work we have been doing with the University of Wolverhampton.

Arduino Open-Source Micro-controller

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http://www.arduino.cc/

Neat little open source micro-controller for robotics and electronic arts projects. Keep wondering how you could hook Halo up to some external robotic device so as to give her a presence in the atom world in the same way that our avatars give us a presence in the digital world. What would you call such a thing? Is it still an avatar?

Adding Features to Halo

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Good day working on Halo. Amazingly quiet - the pre-Christmas lull I hope. New features added included:

  • Handling multiple facets in the triples engine
  • Catching a/an/the/null all in one case
  • Adding <plural> and <singular> to AIML
  • Making sure she uses topo waypoint movement even when going to an x/y/z location
  • A generic "sit" so she'll try and sit on the closest chair/sear/swing/bench within 10m, but otherwise on the ground (nice demo when you rez a chair for her)
  • Changed her internal heartbeat to 5 secs to improve following capability

6 more things on my hit list for tomorrow

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