Results tagged “avatars” from Converjed

Coca Cola Avatars in the real world

|

Great Super-Bowl ad from Coca-Cola

Arduino Open-Source Micro-controller

|

http://www.arduino.cc/

Neat little open source micro-controller for robotics and electronic arts projects. Keep wondering how you could hook Halo up to some external robotic device so as to give her a presence in the atom world in the same way that our avatars give us a presence in the digital world. What would you call such a thing? Is it still an avatar?

Spent the day working on our ChatbotIF interface to Second Life for a change. This sits between our Discourse chatbot engine and libsecondlife. Worked my way through a list of things we'd flagged up over the past few weeks. Improvements/new features include:

- better point to point movement by estimating travel time for each segment
- full IM handling, including routing IM via Discourse and setting the bot to decline IMs
- full friend handling, including setting the bot to decline Friend requests
- a "fidget" function when idle to play random  animations and movements
- ability to set whether to ignore or listen to objects on channel 0
- ability to control movement from Discourse so the bot can more easily show people around
- accept teleport lure's form owner

Always more to do though!

<object width="425" height="355"><param name="movie" value="http://www.youtube.com/v/2t52gkAwJq8&hl=en"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/2t52gkAwJq8&hl=en" type="application/x-shockwave-flash" wmode="transparent" width="425" height="355"></embed></object>

Nice video from Mitch Kapoor looking using 3D imaging to control avatars - just the answer to what I was talking about to someone the other day about how we will interact with virtual worlds in the future

Wiki Sections

Flickr

www.flickr.com
This is a Flickr badge showing public photos from halo4256. Make your own badge here.

Categories

Monthly Archives

Powered by Movable Type 4.1

Tags

Find recent content on the main index or look in the archives to find all content.